Do Nuts!

project summary

A quirky donut test scene was designed, then forgotten, then recovered and shared at our weekly meeting. It quicly escalated in this full-length passion project and became a new hallmark animation in our portfolio. That doesn’t sound very organized, and it wasn’t – a nice break from the structured, planned and sometimes rigid processes we go through for our regular process.

When we had some spare time in-between all our client work we were longing for some non-commercial work. While playing around with new texturing software (Substance Painter 2), testing out switches in our Octane render module and learning some stuff about sound design we used this simple storyline to improve our skills and make something nice along the way.

The “Do Nuts!”-video was just as well a test case for a different, brighter and more colorful look for our films. New colleagues also learned some new workflow steps, so all-in-all it was a nice and quick project in-between the bigger films.

The project was done in about three to four days: One for texturing and setting up the models/textures/lighting. One for rendering and the third for corrections and sound design. Oh and we played some FIFA in-between so that’s day four.